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- On 30-Maj-97, Cameron James Bonde wrote:
- >to stop at just one! :) OK, I think a strategy/action (eg C&C) game
- >should be considered for the NEXT project (Lets get some practice
- >in first!). REASONS - (prepare yourself ;))
- >Because it isn't to reliant on flashy graphics. Most of the suggested
- >games obviously wouldnt compete with a pc graphically, but with these
- >types of games (ie Command&Conquer/worms/lemmings etc) cool ideas are
- >THE ONLY thing which makes them good! You dont see a single damn
-
- Why C&C then? Why not a static strategy aka Battle Isle?
-
- >shaded/textured polygon in C&C! but it`s a huge seller! and a brilliant
- >game (MULTIPLAYER!!!). So unless you can make something with 'UNREAL' ;)
- >graphics, the best option is a realtime strategy/action game. (that is
-
- Again, why realtime?
-
- >if you want to annoy PC owners and who doesnt!)
- >Graphically it`ll be possible to make it detailed WITHOUT heavy processor
- >strain. No need for scrolling either! I suggest a game with base building
- >(but something different from C&C) because you get that feeling of
- >ownership, and terror when its being destroyed!
- >But the most important thing is MULTIPLAYER! Thats what the Amiga
-
- And very important thing also is AI. It's VERY hard to make good AI,
- especially on slow computer like A1200. Look how BI's AI is slow on larger
- levels, and how stupid Dune2 AI is.
-
- >really lacks and thats why I also own SATAN'S computer. There needs
- >to be atleast a 2 player/serial link, or 4 player split screen team thing.
- >Hell if you were real ambitious what about a network/internet game!
-
- And email gaming, if possible.
-
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- Nikola Smolenski - member of Team AMIGA smolensk@eunet.yu
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